Bacon sunglasses or how far should we future cast?

I went to see the impossibly crowded opening of the Work-in-progress show at the RCA yesterday and although I really should try to go back, the feeling I got coming out of it was one of being puzzled by what it all meant. Fact is, I’m not sure of RCA’s overall design rhetoric anymore. Durrel… Continue reading Bacon sunglasses or how far should we future cast?

Quote of the day

“The more I read interviews with these rock star designers, the more I realize how out of touch with real design problems these people are. Approaching design solely as style and brand simply perpetuates the notion of Design as transparent and shallow, and if these people continue to serve as the mouthpieces for our industry,… Continue reading Quote of the day

to&fro

Since I’m involved with way too much technology, leading activities for tinker.it! in London, and helping out Tom with thinking about the future internet of things, I suppose it’s only normal I’m also spending time on technology-light projects as well. I worked on to&fro(muji) with Dave last August and we submitted the idea to the… Continue reading to&fro

100% design finds

As I’m flying to Amsterdam for a few days tomorrow, I had to literally squeeze my london design festival experience in 2 days. Yesterday was dedicated to designersblock and today was 100%design at Earl’s Court. Some nice finds there, still too many tiles, bathroom fixtures and lighting design, and not much interaction design but there… Continue reading 100% design finds

What is interaction design (vol2)

“Interaction design is not about form or even structure, but is more ephemeral–about why and when rather than about what and how.” This really isn’t helping anyone come up with that one liner at a bar in response to the dreaded:”So what do you do?” boxes and arrows.

Good Night Lamp: progress

Some great progress lately on the Good Night Lamp, go check out the new site with some more details and new fab images. A reason for the update: yours truly might appear in the Annual design review of Surface magazine this fall. Yes, old media! I’m excited nonetheless.