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Archive for the 'Rants' Category

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Uninspired

Tuesday, August 7th, 2007

There are days when I find the internet boring. This is one of those days. Part dictionary, part soapbox, part best-way-to-not-get-work-done, part adress book, I’m simply not finding it inspiring right now.
I think I might have to leave it alone for a few days (oh how convenient, I’ll be going to Milan!) and come back to it later.

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The importance of working under pressure.

Sunday, August 5th, 2007

So I got a “No thanks” from the Come out and Play competition in response to my submission. Am I disappointed? Sure, but in a way, at least I got to think about an area I had only vaguely worked on till then: locative games (ill post my game soon promise!).

This is where my ability to work under tight deadlines and with people I like comes in. I know that if I only relied on myself to get a personal project done, it wouldn’t go anywhere… so I submit work for competitions (lately Dave and I worked on a stationary idea for Muji and I just submitted an idea for an interactive display for the town of Baton Rouge, Louisiana for Moment Factory) and for clients.

In times where client work is slow, these competitions force me to keep going, to re-invent what it is that I do, keep me problem-solving for different contexts. The great thing about competitions is that you don’t need to submit your resume to apply, you can decide to work on an architectural competition if you fancy, noone would be there to tell you you can’t coz you’re “just a designer”. Of course it’s not a perfectly honest game to play and, as Matt points out, a good way for companies to get free ideas, but I know at least it’ll never be my last one :)

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The art of job ads

Friday, August 3rd, 2007

“You have to be strong attention to details and tipography and passionate about online design.”

Part of a freelancer’s life consists in inspecting any online job ad that comes by, which can, at times, be quite entertaining. You can always tell, to illustrate the example above, if they have been written by someone in HR who has no clue as to whether their ad sounds credible or not. You feel that writing this must have been like a mini-project: they went around and asked all the “stakeholders” and made a “list of requirements” and end up having to write something that sounds completely unrealistic.

Most of the ones I stumble upon go a little something like this (this is a mashup of several different ads I’ve seen recently, any resemblance to a single one is an accident) :

“_______ is an award-winning digital agency located in the heart of __________. We are looking for a passionate ___________ designer to help us in a rapidly-expanding team. The successful candidate will have plenty of opportunity to work on high profile projects with big consumer brands. ________is a place where all projects are multidisciplinary and each problem has a finite solution. You should be organized, self-motivated, and able to make deadlines and manage multiple projects without breaking a sweat. This position presents a unique opportunity to work in a diverse and gifted creative environment that rewards knowledge, teamwork and ambition.

Skills Required:
- Brilliant design sensibility (color, form, typography & layout)
- Cultural insight and awareness of current pop & lifestyle design trends.
- Proficient in Flash and strong Web design experience
- Proficient in Photoshop and Illustrator
- Proven oral/written communication skills, client interaction, project management skills
- An ability to take initiative and adhere to project guidelines

Skills Preferred (but not mandatory):
- Knowledge of HTML, XHTML, and CSS (web standards)
- Knowledge of AJAX (Javascript)
- Sound Editing
- Animation (Flash, After Effects)
- Familiarity with eCommerce systems
- Familiarity with MySQL
- Moderate to advanced PHP, XML, ASP, .NET
- Brand/Identity design and illustration”

In these bubble-like times I read that it’s difficult for companies to keep their employees, isn’t it obvious why? If you’re hiring under such hypocritical and demanding conditions, no wonder you don’t live up to the employee’s expectations! In a way telling the truth might be a better policy but I’m guessing it would sound something like this:

“__________ is a struggling average group of designers located in the outskirts of ______(we like to use design agency because everyone else is) but we’re only 6 people, and we really need someone to fill in the blanks, do a bunch of different jobs as the work goes by. You might be clocking 80 hours one week and twiddling your thumbs the other, sorry, that’s how things go here. We expect you to roll with things, be great at doing mentally-empty production work for weeks if need be, because we can’t pay interns to do that and the ones we get for free aren’t reliable enough. We can’t retain our clients because the competition is really fierce, so we’re sticking to the few stable huge corporate clients we have, knowing full well our competitors are working with them as well (but not on the same project) . You’ll be paid about a 10th of what we’ll bill the client for your work. That again, is how things go. We do have a kick-ass pool table though! And we hope you live nearby because otherwise you’ll be spending 3 hours a day commuting to get to the office. Do send us an online portfolio so we can compare you with the others we have and bitch tremendously before you never hear from us again”

In a way looking for a job is like a first date, you and them will present themselves under the best light possible, hoping that the honeymoon will last as long as possible, but both totally blinded by love or desperation in the first meetings :)

And yes I hope to remain employable even after posts like these :)

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Media managment skills

Monday, July 16th, 2007

1864

Back in the days, if you were sent off to boarding school, you’d have no other means of communications with your friends and family other than through writing. So the written word was something treasured. You’d write to your mother, knowing she would read the letter out loud to the rest of your family. You’d write to a lover knowing he’d be the only one to read it.
If you weren’t able to write, you’d know this would cause tremendous stress to the rest of your family and would apologize for having taken so much time to reply, blaming a busy time in school or the bad weather that had prevented the mailman to come by.

2007:

So if like, you end up getting a summer job, how on earth are you supposed to update your Facebook status (your parents refused to get you an iPhone, grumble) and let *everyone* know what a hunk the stock guy is? You’ll simply have to try to text it to them. You’ll send a nice email to your mom once in a while so she knows you’re ok, but your friends have to know *everything*! You’d have to set your Jaiku status at busy though, so they don’t try texting you too often while you work. And you’ll write a blog post apologizing about not having written very often this summer.

Me:

Ok, I have my inbox managment skills down, just 20ish and they are the ones I need to adress anyway. Argh, too many invites to Facebook, who are these people anyway? What’s Facebook for, I don’t get it. Shit I feel old now. Ok let’s Twitter something interesting today. Must keep up. Argh. Ah crap, I’ll just write a blog post. Damn phone out of credit again. I’ll have to get some this week at some point. Thank god noone ever calls me. Shit Matt tried to call me twice while the battery was dead. Argh. I should get a better phone one day. One day.

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Quote of the day

Wednesday, June 27th, 2007

A molecular biologist, at the RCA Design Interactions show:

“What’s all this “science” crap?”

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Blame it on…

Friday, June 22nd, 2007

I’m a terrible geek. I don’t buy my own stuff. My ibook came with my grad program. My camera is a loan from Matt who also gave me my iShuffle as a gift (which I have forgotten in the washer twice so far). My phone is a gift from my best friend who bought it in the UK back in 2001.

So when the iPhone will come out and millions will start carrying them around and showing off, chances are, i’m not going to get one. However, i’m ready for this conversation already:

Someone, somewhere in 2010 - Wow, you don’t have an iPhone!
Me - Nah, it’s too heavy.

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Quote of the day

Friday, June 22nd, 2007

Found on a creative job posting site in the UK:

“One of the world’s fastest growing global brands, based in Helsinki, Finland”

I wonder who it could possibly be. :P

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Quote of the day

Monday, May 14th, 2007

A Stuttgart-based painter asks me over a typical meat-based breakfast:

“But isn’t design supposed to be easy on the eyes?”

I didn’t know what to answer. Maybe she’s right.

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Ideas for a sustainable behaviour

Monday, April 9th, 2007

As a consumer, what if every time I wanted to buy something that wasn’t related to food or public transportation, I would have to fill in a form explaining why I would buy x, y, z? I think Id stop buying anything other than books. Maybe that’s not such a bad thing.

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Why it sucks to be an industrial designer

Monday, April 9th, 2007

“The most revolutionary products, the things you “never knew you wanted but can’t live without”, only catch on when people are able to move quickly from trying to experiencing.””
- Christopher Fahley on Graph paper.

“I believe in general that my job is absolutely useless”
- Philippe Stark, TEDtalks

“And that means that we have to stop making crap. It’s really as simple as that. We are suffocating, drowning, and poisoning ourselves with the stuff we produce, abrading, out-gassing, and seeping into our air, our water, our land, our food—and basically those are the only things we have to look after before there’s no we in that sentence. It gets into our bodies, of course, and it certainly gets into our minds. And designers are feeding and feeding this cycle, helping to turn everyone and everything into either a consumer or a consumable. And when you think about it, this is kind of grotesque. “Consumer” isn’t a dirty word exactly, but it probably oughta be.”
- Allan Chochinov on Core77.

——-

So many contradicting messages are floating around. It’s hard to make up your mind whether you should get up in the morning, not move an inch, never practice or produce a thing but instead turn to “the screen” and do stuff online which only hurts the planet indirectly (server space, wires, heat production, heavy and dangerous chemical usage).

One of the ways in which this seems unfair however is the way that for some reason, it all ends up in our lap. This general mea culpa that people are getting into frightens me because we perhaps forget to address solutions. One of the things I ask myself is how will I still get to do what I want to do as a creative person without polluting the world with “crap” and still making a living. As a professional living on my ability to sell my creativity by the hour, this is a tremendous challenge. If I decide to stop and never make/design a single thing again, then engineers will go back to doing that as they had before we came into the field at the beginning of the last century and all the added values of design like “ease of use”, “user centered design” “biomimicry”, “cultural sculpting” (that’s my own expression at the moment, trying it out) will all go down the drain again.

So what is happening? Well i’ll take the example of a friend of mine, R. who is a successful furniture designer and now is, in his own words : “looking to do more user centred / research / interactive / service design-esque work”
See? We’re latching on to the buzz words that seem to be more attractive and PC at the moment. Is making a gadget for a user-centered project somehow not making crap? I think not. But it sounds better.

The climate change message needs to stop being focused on making the design industry the root of all evil because at the end of the day, we might actually be the first ones to start providing solutions. The answer lies I think, in radically changing the educational model so that people who are creative, can still be so but with the added constraints and demands of a greener world. If you make that the norm, noone will even notice the change, it might actually make it even more attractive to individuals who want to make a difference. But this designer generation’s morose and “défaitiste” attitude won’t get us anywhere.

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Designers the enemy of design - a response.

Sunday, April 1st, 2007

I’m warning you this is a really long one.

—-

Ok, ok, i’ll jump on the bandwagon of responses to Are designers the enemy of design?, a Businessweek article that has everyone in the industry reacting.

So let’s make this a smart analysis, paragraph by paragraph, so you understand the context of my response if you haven’t read the article.

(Quote 1)
“Are Designers The Enemy of Design?

In the name of provocation, let me start by saying that DESIGNERS SUCK. I’m sorry. It’s true. DESIGNERS SUCK. There’s a big backlash against design going on today and it’s because designers suck.

So let me tell you why. Designers suck because they are arrogant. The blogs and websites are full of designers shouting how awful it is that now, thanks to Macs, Web 2.0, even YouTube, EVERYONE is a designer. Core 77 recently ran an article on this backlash and so did we on our Innovation & Design site. Designers are saying that Design is everywhere, done by everyone. So Design is debased, eroded, insulted. The subtext, of course, is that Real design can only be done by great star designers.

This is simply not true. Design Democracy is the wave of the future. Exceptional design may only be done by great star designers. But the design of our music experiences, the design of our MySpace pages, the design of our blogs, the design of our clothes, the design of our online community chats, the design of our Class of ’95 brochures, the design of our screens, the design of the designs on our bodies—We are all designing more of our lives. And with more and more tools, we, the masses, want to design anything that touches us on the journey, the big journey through life. People want to participate in the design of their lives. They insist on being part of the conversation about their lives.”

(Response 1)

This first part is calling for a definition of design to help the discourse because there seems to be a confusion between craft, personalization and design. I’ll use one that I particularly like right now out of “The Politics of the Artificial” from Victor Margolin: “the design activity [is] a demonstrative form of problem solving”.

Design is not everywhere, personalization and mass customization are everywhere. The design part of it hides in allowing for those platforms to exist. Those services are designed. Saying that someone “designed” their myspace page is like saying I used to “design” the covers of my books just because I used to make them mine by scribbling on them and making doodles. Just because the audience has gone from being your classmates (for my books) to a community (for MySpace) does not make that activity “design”. I usually don’t design for myself, as a professional I design for others and I listen to other people’s needs. People putting up videos, putting together their own playlists and customizing their shoes and MySpace pages don’t think about others. They think about themselves, what they need and want. That is the most egotistic activity because you’re only out to please yourself. And that’s fine, that what the service was DESIGNED for, for self expression, the tools have simply changed and design’s role is now hidden.

People have always participated in the design of their lives, that’s why they chose IKEA chairs, Fendi bags and fly with KLM. People will always make decisions to “design their lives” or “have it their way”. That doesn’t make any of that “design”, just consumer choices. Whether those choices are made on or offline is hardly the point.

(Quote 2)

So Lesson One here is that the process of design, the management of the design process, is changing radically. Egos and silos are coming down, participation is expanding, tools are widespread and everyone wants to play. People want to be in the design sandbox so you have to figure out how to get them in and do design with them. This is a huge challenge.

Let’s talk about the arrogance of architects. When I began covering architecture a decade ago for Business Week, we launched an annual contest with Architectural Record. When we were about to publish pictures of the first winners, I looked at all the fancy architecture magazines. None had any pictures of people inside buildings. The buildings were all devoid of people. And most still are. We put people inside the spaces they inhabit. We inserted people into the conversation of their lives. Now, smart architects engage the masses in their designs. They hire firms who do social geography, showing how people really interact in organizations, not what their titles suggest. Informed with this information, they design spaces.

(Response 2)

Architecture is a completely different breed of designers: they are are “the apex of the design hierarchy” as Margolin puts it. No they’ve never been too keen on involving people historically but that’s never really affected their status. They have a very strong sense of cultural value and their status in the media is more important than any other field of design. When it comes to including people in their processes, well that will certainly be the more difficult of all to achieve. Green building, yes, user-generated architecture, wishful thinking. And to be honest I’m not sure I’d want my office building to be designed by the next door neighbor. Just like Steve Jobs isn’t interested in amateur productions, well I’m not interested, as a person, in amateur architecture.

(Quote 3)

So one Big Design Management Challenge is how do you switch gears from designing for to designing with? Maybe the object of design is not a finished product but a set of tools that allow people to design their experiences for themselves. Think iPod and iTunes. Think TiVo. Starbucks. Fortunately, design has tremendous tools. In fact, design has evolved from a simple practice to a powerful methodology of Design Thinking that, I believe, can transform society. By that I mean Design, with a capital D, can move beyond fashion, graphics, products, services into education, transportation, economics and politics. Design can become powerful enough to be an approach to life, a philosophy of life. But it can do so only when Design by Ego ends and Design by Conversation begins. More on that later.

(Response 3)

As noted before, the iPod and iTunes hardly included users in their design process. Apple couldn’t be farthest from the web2.0 ethos and we still love their products. Just because we’re not designing platforms for virtual expression doesn’t make your average Joe qualified enough to build their own blender in a 3D printer, or gun for that matter. Depending on where you live design actually has entered education, culture, economics. Come and live in Holland you’ll see what i mean. Design is not practiced in the United States.

(Quote 4)
Back to the backlash against design. Designers suck because they are also IGNORANT, especially about sustainability. The rap against designers is that they design CRAP that hurts the planet. That’s the argument. Let’s take your favorite toy, designed by one of today’s design gods, Jonathan Ive and his team at Apple—the iPod. Apple does fantastic things with materials. Amazing things. And it has recycling programs for its products. But what it doesn’t do is prioritize cradle-to-cradle design. It doesn’t design a long-cycle product that you can open and upgrade over time. It doesn’t design a process that encourages the reuse materials again and again. It doesn’t demand sustainability.

So ask yourselves if you demand sustainability in your laptops, your iPods, cell phones, cars, or houses. There are mountains of computers and iPods and cell phones and stuff—your old stuff—building up in India and Chinas, leaking toxic chemicals. Greenpeace has launched a Green My Apple campaign. Europe tipped green in the 90s. The U.S. tipped green just last year.

(Response 4)

Funny that, I thought that the iPod was an icon, now it’s an unsustainable object. Well all products, since the aftermath of the financial crash of the 20s are now on an obsolescence based-market that the United States created to make sure the economy would pick up since they had invested in heavy industry-based infrastructures whose success was based on how many units were sold. Apple doesn’t demand sustainability because the rest of the world wants shiny new things all the time. And because it easier to keep going with the market and not changing well, they’re acting slowly. Demanding sustainability comes from the consumer who is the only weapon against the mass industries. Vote with your dollar and the company will change and stop buying every new color of Shuffles. Nothing to do with designers. They get hired by these corporations and have as much chance to influence them and their processes as i have of being convinced of changing careers.

(Quote 5)

I actually think that of all the designers in the US design professions, architects are the greenest. Architects are the leaders in terms of sustainability. Building according to LEED specs is the norm for big corporations. Bank of America is putting up an incredibly green building near Bryant Park. One wonderful green trick– it uses cheap electricity at night to make ice in the basement to cool the skyscraper in the morning. Bring back the ice box.

The broad new paradigm for design—the paradigm you will all work within for the rest of your lives—is sustainability. When you have venture capitalists at the latest TED conference in Monterrey crying, literally crying onstage, about the planet, sustainability is hot, hot, hot. So the iPod is cool but…..

(Response 5)

Ok so architects are shit and now they’re not… very good, we’re making progress. Funny how they didn’t need to consider people in order to build green buildings. How do they do it? I would suggest you look at what’s being done in the UK. Venture capitalists would sell their mother to the mormons if they could make money out of it. It’s like trusting a politician that cries about the wounded in the Iraq war. Sustainable design doesn’t come from individual designers but from top down decisions. If big corporations such as the oil industry in the US don’t decide to change their business models, then every plastic based company will keep hiring people with experience in plastics. Just because an individual designer might decide to go green, then his potential job opportunities will be drastically reduced. Top down, not bottom up. Bruce Sterling said it to Alex Steffen, even if people decide to buy green products, their impact will be meaningless if the bigger industries don’t change. We’ll keep having plastic bottles for our “green window washing liquid”.

(Quote 6)

Challenge Your Assumptions. Think about the mink coat. It is beyond cool. It’s sustainable. You feed those little rat-y things with garbage that you throw out or food you grow, you create something that is comfortable, beautiful and gives you warmth for your entire life, you pass it along to another generation or recycle it or simply let it disintegrate. It’s organic, after all.

All you folks in fashion, try and rethink materials. Fashion is one of the most creative of the design fields—obviously. But what does it mean to design fashion within a sustainable context. I think it means changing materials. How can you fashion a fashion process, that focuses on bringing a new line out twice a year, that allows materials to be reused again and again in different ways? Or should designers try and design clothes that last far longer than one season or two? And why are organic materials, bamboo and cotton, so expensive? And how do you price for all of this. Hard questions.

(Response 6)

This is a tough one but let’s think things through. If we stop our manufacturing processes in the fashion industry, that means less work for foreign workers. This might mean the end of exploitation but in their shoes, in their economies, the little that they are making is helping their families survive. So we put them out of work and feel better about ourselves as we starve those countries to death. Great. Objects have social and economic ramifications that we choose to ignore when the argument sounds great.

(Quote 7)

Let me stop and make a suggestion. Skip your next trip to Milan or Miami and head, instead, for the reservation. Visit the Navajo and Hopi, the Pueblo Indians, the Souix and the Cheyenne. These folks lived a sustainable lifestyle long before it became both fashionable and necessary. There’s a lot left to their eco-culture. Learn from them—their contemporary artists in weaving, pottery, painting and jewelry are among the most innovative and creative in the world.

Take the Navajo Hogan, a simple six-sided building. Hogans sit lightly on the land—no 10,000 or 20,000 square foot McMansions for the Navajo. Hogan are easy to assemble, use little energy to keep people warm, and have strong spiritual meaning to the families who inhabit them. Today’s modern hogans are trailors and they are all over the rez. Now think about trailors. They, too, sit lightly on the land, are kind of prefab, and use little energy. In a world focused on sustainability, is the trailor worse than a cool building designed by Rem Koolhass or Frank Gehry?

(Response 7)

This is laughable social example. Amerindians, especially in Canada are among the least happy people now. The rates of drug addiction, alcoholism and suicide are the highest and the illegal traffic that goes on is renowned. Their sustainability came from culture and their beliefs. Does their sustainability have anything to do with their creative powers, I don’t think so. It’s part of their lifestyles. The day it enters our lifestyles, we might change. Not something that will ever be designed or designable. Their architectural structures also came from being a society of nomads, something they had to be as the west was “conquered”. We have long ago ceased to be nomads and our idea of settling down, having a family, owning land, goes against those nomadic habits.

(Quote 8)

the next bit is all about you Bruce, so that i cant comment on it.

(Quote 9)

A final point on language: Innovation and Design. Business men and women don’t like the term “design.” I think they think it implies drapes or dresses. Even top CEOs who embrace design don’t want to call it that. They want to call it “Innovation.” That has a manly right to it. It’s strong, techie. These folks are perfectly willing to use the word “vision,” whatever the heck “vision” is. They like “Imagination,” whatever the heck that is. But they don’t like “design.” Go figure.

I solve this problem by calling it all a banana. Innovation, design, eco-imagination, just call it whatever they want to call it and do your design thing. Because your design thing is a glorious thing that has the potential of changing our lives in a myriad of ways in a myriad of places.

(Response 9)

Because design has a history, because design has a culture, a language, people behind it. It’s easier in a boardroom to hide behind innovation, because it’s empty of all those things. People are rarely remembered as being “a great innovator”, “had such great imagination”, “had great vision”, because that means he didn’t do anything that people might relate to directly.

He/she was a great designer, inventor, engineer, architect, graphic designer.

Not a banana.

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Overheard

Wednesday, March 28th, 2007

M. -I figured out what Twitter is for….
A. -What?
M. - It’s for people to brag about how glamorous their lives supposedly are.

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Unacceptable

Wednesday, March 28th, 2007

I can’t believe we still live in a society where this doesn’t lead to more noise being made. I often get into interesting/slightly frustrating conversations with people about whether it makes a difference that I’m a woman in my field. I answer no, that it’s a non-issue for me as a professional. With shit like this being done to women, be they in the blogosphere, in the streets or in far away lands, well my answer is now YES, it’s different.

Thanks Chris for the pic.

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Found and at a loss

Friday, March 23rd, 2007

Found on an editorial review on Amazon.

Glitches on Twitter. Rather amusing.

Can we maybe assume that people born in 1910 don’t have Facebook accounts or stop with the drop down menus for year of birth?

People have lost their manners, even on Flickr.

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Quote of the day

Sunday, March 18th, 2007

“When I take a plane and look out the window now I think: “this is just like Google Earth but without the zooming options”

Matt who obviously travels a lot.