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Archive for the 'near-field interactions' Category

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Uneasy intimacies

Friday, July 18th, 2008

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I never thought ubicomp would come out of an iPhone app. If anything, Exposure has the power to connect us with objects and lives that were lived around us in the past, as long as they’ve been geotagged first. Matt and I had a look, sitting on our couch at home, and found pictures of people who are probably our neighbours having a bbq, portraits, etc. There was something uneasy about seeing pictures of people who cease to become strangers yet aren’t familiar at all. A whole future of perception lies ahead.

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People-less services

Monday, February 25th, 2008

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Let’s start with an anecdote:

I spent Friday on the go on a mad one-day trip to Amsterdam and then Eindhoven and back to London. Not as mad as you’d think, it was a totally self-indulgent decision I took at the last minute and ended up meeting old friends and new ones. Just lovely to be in the Netherlands as well. One my way back I didn’t have enough time to stop in town to had to settle for the sad choices at Schipol airport. I ended up getting a pannini at Per Tutti, some dodgy italian food chain. The waitress handed me a thick plastic-cased coaster and asked if I knew what this way for? I cleary looked like I didn’t so she went on to explain that when my sandwich will be ready, this coaster will ring and blink and I can come and get it at the counter. At first I thought: wow the future we’ve been talking about is getting nearer by the day, but wasn’t entirely thrilled either. The coaster reversed the role of the waitress and got clients off their backs, this also limited the reliance of the company on good and friendly staff as the interaction with the customer was limited, even more than usual. This felt like an efficient service definitely, but also one that made you feel even more like a number.

A few days later during the course of a conversation with Janne the larger implications dawned on me. The question for service design in the future isn’t only how will services be made more ubiquitous, engage people in different ways and get people to use things, but it’s also going to be: how are we going to be designing services that still involve people altogether?

Will our idea of progress eradicate the need for people to occupy a role in the service industry because we’ve designed them out?
In countries like China and India where population is a big issue, they are turning to solutions that see the problem in an opposite way. Each service must be broken down so as to involve (and pay) as many people as possible.

Does that mean that in the future, dealing with people in services will be seen as a less-productive method of obtaining something? Surely that’s not why so many of us complain about feeling unimportant and like a number when we interact with banking services. So it’s interesting to see that approach in the food industry which perhaps points the way to future changes.

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Religion2.0

Wednesday, May 23rd, 2007

I’m sitting here in Schipol airport, majorly delayed, so I thought I’d do something constructive and write about a few projects from Sacral design a great exhibition put together at the Designmai festival in Berlin. I think it’s interesting to look at a body of work that addresses the presence / absence of belief in our everyday connected lives especially after Godtube made it to the Guardian.

The Way of the cross by Jens Wunderling is a project that enables the actor to relive parts of the last days of Christ according to the Bible.

“the traditional way of the cross which normally appears in the form of 14 images in a church or 14 stations along a pilgrims’ path is transformed into a sound installation. Its core element is a large wooden cross which is carried along a path marked by 14 prtable stations.

At each Station, the cross comes to life and from inside the wood news articles, read by a computer voice, become audible.”

The other project, which isn’t documented on the site for some reason, adressed the idea of anonymously connecting with your fellow believers. Using Bluetooth networks, the little trinkets , symbolically shaped like fish, will vibrate if they find other holders of the fish within a 15 meter radius. It’s interesting to see this project replace church going with the connectedness of urban space.

There’s something to be said for the systems we are designing now that create a sense of community in urban space now that we are culturally estranged from the use of traditional architectural communal places like a piazza, a library, a church.

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Some say it better (more Tagteam)

Wednesday, October 25th, 2006

I didn’t actually write anything about Tagteam I realise, just kinda dumped in on Flickr, so thank god Janne is there.

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Tagteam, an RFID service idea

Sunday, October 22nd, 2006

Last week at the nearfield interactions workshop in Oslo, Janne and I had a little bit of a rant while sanding some medium density foam and talked about the idea that we were developing as a team, but with a different twist to it. I decided to draw it out and annotate it…

Tagteam on Flickr.

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Near-field interaction workshop post-mortem

Saturday, October 21st, 2006

I came back from a very vibrant Near-field interactions workshop in Oslo, hosted and organized by Timo Arnall,Julian Bleeker and Nicolas Nova. This is the third workshop organized of this kind around this subject, the first one, which I attended, took place at LIFT, the second one took place in Geneva again a few months ago. Here is a chronological aggregation of some of what happened over the weekend.

Timo started by asking what the physical link to a virtual connection is. There are those who see RFID as a field worth exploring and that will open the development of a number of interesting projects but there are also some very real concerns around privacy and identity, areas which also were addressed in some of the discussions over the weekend. Katherine Albrecht was mentioned as an anti-RFID activist with the idea of spychips. There are also questions around “near-field” and the concept of “touch” and how these things literally collide. What are the different cultural meanings behind touching? What happens when the web becomes physical and is that even the right question to ask?

Nicolas spoke about bridging first and second life, between a data-bound world online and how it relates to the world of objects. What are the interfaces for these bridges?

Then we moved onto a “5-minute-madness” where each of the participants had to present themselves, why they were interested in this workshop and what their point of view was. I was invited to speak about some of my thoughts later on in the afternoon as well, so was pretty brief in the morning with these 3 slides.

I enjoyed Florian and Stephan’s presentation about the Mobile Prosumer. They were interested in researching whether touching is relevant in the retail environment and what is the relevant technology to support it. They were interested in developing a service-oriented architectures which I think is something very interesting.

Vincenzo Palotta, from the Université de Fribourg, presented his project on KUIjects or Kinetic User Interface objects. Based on the activity theory paradigm, he argued that if you want to avoid interactions between objects, you have to focus on their movement itself as the source of design. There will be incidental interactions that occur without an explicit focus on the object, in short removing objects from the equation of interactions all together.

Janne from Nokia, with whom I had a lot of fun in the group work, had some interesting thoughts about security and RFID. If we assume that near-field capabilities will be accessible to everyone owning a cell phone, what happens when 2 000 million users have access to it. How do you build trust in the technology? He also pointed out that people care about security once it’s gone and it’s in the newspapers.

Ulla-Maria talked about some of the thinking behind her project Thinglink. She spoke about the perception of potential NFC action and how we can either pre-determine these affordances or let the user generate the social affordance. These then become accumulative and organised around shared motives. We connect on a very personal and emotional level with objects (i want, like, hate, own, sell, give) and so we need to equip these objects with personal relationships on a virtual level as well.

Matt talked about the “middleware” of that project and the impact that this has on thinking about global naming and collecting information about objects that are independant of context.
He spoke about what happens when you focus on object-oriented development, literally and open-data.

Then Gil, from Plot, introduced the movie that they produced based on some interviews with “future-casters” in London. When asked to think of future RFID-services they asked some very real questions:

How visible am i? How information-leaky am i?
How close can orgs get to me?
What are the layers of visibility?
What are the implications of having things close to me?
How do we design behaviours that are appropriate behind this?
How do we build-in empathy?
How do we deal with attention span?
What is the level of agency of that technology? How are questions of control engagement, permissions dealt with?
Participation: how do i see it, how am i taking part, how can I self select in and out of this?
Transparency?
Data as a commodity: how are we leaving an information trail that becomes more visible, tangible and tradable?
How are people seen and valued? Are people considered active users and not passive ones?

At the end of the 2 days, Ben made the final presentation, the first time I say him speak, although we’re good friends. It was quite a treat. Some of the points he talked about I will only attempt to list as a bullit list, this will most probably not make any sense to anyone who wasn’t there…

What does nearfield mean from a culture flow: layering space with meaning in a way that we can’t see.

This is something that happens on a peer to peer level.

There will be grouping and rules that will be sorted in the background, messages that will be passed back and forth, what does this mean for civic and architectural structures.

Flow of movement is tracked, leaving information behind.

The flow through architectue becomes erosive.

People’s own awareness is accued. a new definition of personal space…the virtual fields get more physical.

Movement is happening in the heard and self organisation within flicks of people become more visibla ena tangible.

Signification intentions are blurred

Modeling - New Bablyon condensation of social purpose… second life transformation of the city… a social city above the city itself.

Morphology
What does this do to products and spaces? How do you suggest action because there is no longer a physical interface? How does this influence architecture?