Archive for the ‘London’ Category

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Mapping creativity in London?

December 10, 2010

Was intrigued by the accusation that the council of Barnet was going to be the only council not to invest in Arts by cutting funding to Artsdepot. The whole debate in the Evening Standard article a few days ago made me want to know where exactly does “creativity” happen and if you can start mapping it geographically and investing on that basis only (as per my previous post on the Tech City idea). A first step in that general direction was for me to pick up the weekend’s Guardian Guide and map out the exhibitions listing. It was interesting to see that for that particular week, things are quite “central london” if that means anything. Not much south of Southbank. Not much West west. Not much north. Lots in “the west end”, Soho and Shoreditch.

I grant you this isn’t very scientific (I’ll try to update the map every week to spot any changes or new additions), but it shows London as a creative beast all over, with no real clusters when it comes to enjoying art / visual arts / creative industry outputs.


View Les carnets d’Alexandra: Guardian exhibitions list in a larger map

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What a difference 100 years make

June 18, 2010

beautiful.

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After the Lunch

June 24, 2009

Lovely poem by Wendy Cope I read in the Underground the other day.

On Waterloo Bridge, where we said our goodbyes,
the weather conditions bring tears to my eyes.
I wipe them away with a black woolly glove
And try not to notice I’ve fallen in love.

On Waterloo Bridge I am trying to think:
This is nothing. you’re high on the charm and the drink.
But the juke-box inside me is playing a song
That says something different. And when was it wrong?

On Waterloo Bridge with the wind in my hair
I am tempted to skip. You’re a fool. I don’t care.
the head does its best but the heart is the boss-
I admit it before I am halfway across.

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6:34

June 10, 2009

This is what happens when you’re in love. In love with where you live. You go through 2 days of Tube strike, you watch the city you love not even make it to the top 50 most liveable cities and generally go to shit with the economy. But it doesn’t matter to you, love is blind and you simply shrug and agree with Orson Welles and the Londonist.

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6 Things to remember once you move to London

May 1, 2008

1. London doesn’t want you here, which is why the weather is always shit. It’s your job to carry an umbrella at ALL TIMES. Even on those sunny-looking days. It’s a trick, don’t lt it get you.

2. Always remember to comment on how shit the weather is, it’ll make you agreeable to the locals.

3. If you’re Canadian, when accused of being American, enjoy those few moments of embarrassment the person will go through, while finding a reason they really loooove Canada and have been skiing there once.

4. London still doesn’t want you here, which is why it’ll try driving you off the sidewalk by put half of its inhabitants in your way on Oxford Street. You need to develop an equally agressive and fast pace and directional skills usually required for video games.

5. Alcohol is social glue here. If you don’t want to become a functional alcoholic, and antisocial, make sure to pay for the next round, but leave enough in your glass to not end up drinking at everyone’s pace. (Remember, glasses are larger here as well so when they serve you a “large glass” of wine, that’s actually a quarter of a bottle.)

6. You are here  because you WANT to be here, not because the quality of life is high, believe me it isn’t .

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We get the leaders we deserve

April 30, 2008

It’s election day tomorrow in London and it’s been sort of entertaining and depressing at the same time to follow the campaign (I’ve been keeping track of the one on the other side of the pond through the excellent Bagnews notes).
It’s almost like we’re collectively confused about the difference between entertainment and politics.
Chris’s excellent links on this issue here.

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This happened 3: a report

March 8, 2008

(Disclaimer: My company Tinker.it was sponsoring this event)

Few events in London care about defining interaction design like thishappend does. It’s third edition took place last Tuesday at the Roxy Bar near London Bridge and in a matter of an hour or so really framed the current challenges the field faces in industry.

First and foremost thishappened is an opportunity for interaction designers to leave their laptops and post-its behind, have a drink and a good chat with each other as there are few other “industry events” (this one sold out in 2 hours) and only that in itself is extremely valuable.

Jussi Ängeslevä, Schulze & Webb, Kenichi Okada and Snug & Outdoor had been invited to speak about a project, it’s challenges and the lessons learnt, a format we don’t see enough and that allows for much reflection on the design process. What I found great in this edition is that each presenter ended up talking about a different aspect of the project and creative experience.

1. The problem with remote projects is…

Jussi started the evening by talking about Art+Com’s project Duality an interactive walkway surrounded by water which, when someone would walk on it, would display ripples of light that would then extend out to create real ripples in the water. This sounds fairly straightforward, but the project was entirely conducted between their Berlin office and Tokyo, through a myriad of emails, testing by the japanese team on the other end, exchange of videos to see if the theory was proving right or wrong. Sounds tedious no? I asked Jussi if he had found there were any additional cultural issues in overseing the project, he talked about the fact that the Japanese were always quite keen to say everything was alright, and not talk about having any issues, until the very last minute. Lessons were certainly learnt in this process and it was great to get to hear it first hand.

2. Design in R&D

Jack was up next to talk about Olinda the social radio project for the BBC. It was a lovely and simple presentation of their challenge in mashing up an online concept of sociability into an everyday object. Coming from a typography background, I could see why he made some of his aesthetic choices. I also think this presented the array of challenges that face you when the outcome of a project is something you’re not entirely familiar with (even if the thought process is) : the learning curve, the time you take in understanding the implications of your design, the way in which your design decisions impact the use of an object, are all part of a challenge that presents itself when you are master and commander of the project. It’s also something that rarely happens in commercial projects in equally large companies like the BBC as those challenges would be broken down into tasks that would be divided up among “specialists” and glued together by project management. ugh. I think a lot of people in the room felt envious of Jack and Matt’s freedom.

3. The utopia of design schools

A similar freedom can be found in design schools. As Kenichi presented his project Animal Superpowers I was having flashbacks of Ivrea. Quick, efficient, with no sleep and little food and no money, the best ideas are often created, prototyped and presented in no time at all. The resources are part of the school’s infrastructure and materials available everywhere. The deadline of the work-in-progress show allows him and Chris to present one of the most successful pieces of their course. The caveat was subtle though, as they struggled to find children to use their capacity-enhancing toys, and showed a picture where Kenichi was pretending to be one of the kids. I can totally relate to that struggle, as designing for children can be one of the most elating activities and at the same time full of restrictions and limitations. When you’re doing a quick project user research is the least of your worries.

4. Implementing is awesome

Access to children wasn’t a problem for Hattie, who presented a great documentation of Snug and Outdoor’s work on London playgrounds. It was great to hear that they had been thinking about undirected and open play way before the topic was an internet meme. Although they label themselves as artists, their approach is a user-centered one and captured everyone’s imagination by demonstrating the different prototypes they had designed and tried on children. This eventually led them to receive NESTA funding and manufacture the Snug Kit. I overheard someone say “Why couldn’t they have just used trees and grass instead. What’s the point?” and to that I reply: show me a school with a playground that isn’t made of concrete. Their challenge was in dealing with the existing social infrastructures that children build in the schools of today not the landscape design.

The fact that the project was tested, changed, accepted, and manufactured made most people in the room clearly envious. The creative process in interaction design can often feel limited to one-off events, screen-based interactions and generally projects that are very “precious” and need tending, so seeing real products being made with the kind of creative independence and scope that Hattie and her partner had was a breath of fresh air.

This crescendo concluded the official part of the event which turned into a mixer of 60 or so people having drinks, catching up and perhaps talking about where it is all going.

In anycase, I look forward to the next edition in June and hope you’ll join me too.

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Quote of the day

March 5, 2008

“Web one b, not my Webb”

Jack from Schulze & Webb at thishappened 3 last night.

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"Be back in 5 minutes"

September 22, 2007

If you’re wondering what I’m up to, I’m spending most of my days this week walking around the London design festival, so go have a look at my pics and comments.

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Thishappened.org: a cultural report

May 7, 2007

Most “normal” people, when they relocate, take a comfortable flight, try to minimize their stress levels and enjoy unpacking with a glass of white wine and a nice meal. Not this girl.

I woke up last wednesday at 6 in the morning to take a cab with my flatmate D’arcy to Schipol to drop my worldly possessions packed into a suitcase and a travelbag, then took the train back into town, at around 8, waited for the office to open, spent the day there, stepped out into another cab at 3 30, took a flight to Stansted, took a train into town, kissed Matt hello, then hopped back on a bus to attend ThisHappened.org, the first of a series of talks, featuring distinguished speakers, about the practice of interaction design.

I was invited to attend by one of the organisers: Chris O’Shea and felt very honored, considering it’s a “50 people only” event.

What happens when you step out of a plane is that you tend to forget you’ve stepped into someone else’s culture and this also applies to professional circles. I definitely felt I had stepped in someone else’s living room for a few hours as there was a homey feeling that everyone knew each other and knew who so-and-so and thingypoo were. Jokes about certain companies and people were flying left and right, which set off my mental to-google list.

The highlight of the evening was of course Moritz Waldemeyer‘s presentation of his work with fashion designer Hussein Chalayan’s on his spring/summer 2007 collection. If you’ve been hiding under a rock in the past 6 months, well let me point to the recent NYT article written about him. A poster-boy for the technology-saavy designery crowd, he’s been working with the likes of Zaha Hadid, Ron Arad and Yves Behar helping their technological and interactive wet dreams come true. As he went on to explain the grueling task of sewing electronics onto the dress of a beautiful model, I could hear the jaws of many a people in the audience drop. The room was of course, mostly full of men and some moody looking women in great skirts (very London).

There was definitely designer-envy. As a professional, you don’t often get to get your hands that dirty. I know people in the field who do production work by spending weeks on Illustrator, so the picture that Moritz’s career paints would make anyone drop their dayjobs and go study engineering for a few years.

His presentation was followed by a man whose work I’ve always respected immensely: Durrel Bishop, now co-founder of Luckybite, also former head of the Interaction design program at the RCA. He went on to present the excruciating process of designing for cell phones for a project he did for Mixi, the Japanses MySpace. Always witty and gracious, he lead us through the the process of developing a cell phone photo-based community tool and the hurdles of dealing with hardware and software for cellphones to build a prototype.

Set on the upper floor of a pub, with the rest of the town watching football (I heard Liverpool Manchester United lost) this event was cozy and engaged enough to be worth repeating monthly. If I’m lucky enough to be invited again, I will surely keep reporting as the stories behind interaction design projects definitely deserve their 15 minutes of fame.

Official pictures for the event here.