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Archive for the 'events' Category

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Alla milanese

Friday, May 2nd, 2008

Ok so I’ve been back for a week or so and thought I’d report back on this year’s Salone del Mobile visit in a more interesting way.

I think the internet is really good at reporting on the Salone work and I’m sure you’ve all read and seen pictures of the projects presented there, but it only encapsulates one side of the experience. For me, Salone is all about who I saw, who I met and who I sadly only got to wave at. Making plans during Salone is impossible, meetups get changed or canceled, getting from one side of the city to the next takes forever, so it’s really all about who you do get to see and where.
At Bar Basso late one night

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Outside the Ingo Maurer exhibition
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At Arabeschi di Latte tea room

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Outside the Lexus exhibition hall

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Inside Molo design exhibition

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That time of the year again

Sunday, April 13th, 2008

2 days to go to the glamourous and always exhausting Salone del Mobile.

Hopefully I will have time to see more things as last year I was exhibiting Topoware with Karola. Looking forward to some apperitivos with old friends and new ones.

If you’re in town, ping me!

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Pecha Kucha Brussels talk

Thursday, March 20th, 2008

I’ve included my slides here. I basically tried to make a case on why electronics, hardware hacking and physical computing was in general an area that designers should be interested in. Not sure it was the right crowd for it, but then you never know.

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Not quite there

Monday, March 17th, 2008

I’m trying to tie loose ends before I go spend 2 weeks working with the wonderful people at fo.am in Brussels. Yes grant you it’s not very far, but I really need to step out of London once in a while, to remind myself that the rest of world doesn’t live this frantically.

While I’m there I’ll be the first speaker at Pecha Kucha Brussels where I’ll be talking through a presentation entitled: “Or how I stopped worrying and learnt to love electronics”, about the work we do at Tinker and what I think it means for designers.

If you’re in the area, do ping!

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Weaknesses in the network

Sunday, March 9th, 2008

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You’d have to be in the coma this past week not to have noticed that half the universe is in Austin for what feels like a geek version of prom night.
It’s also in times like these that it feels more lonely on the web in a way, as most of the people who don’t get a chance to meet get to spend a week together while the rest of us are spectators of that time and enjoyment. It’s a strange feeling of being at the end of the network, where it really feels like you’re a voyeur, desperately reaching out for anything people will share: pictures on Flickr, tweets, blog posts, etc.

Or maybe I should get out more :)

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This happened 3: a report

Saturday, March 8th, 2008

(Disclaimer: My company Tinker.it was sponsoring this event)

Few events in London care about defining interaction design like thishappend does. It’s third edition took place last Tuesday at the Roxy Bar near London Bridge and in a matter of an hour or so really framed the current challenges the field faces in industry.

First and foremost thishappened is an opportunity for interaction designers to leave their laptops and post-its behind, have a drink and a good chat with each other as there are few other “industry events” (this one sold out in 2 hours) and only that in itself is extremely valuable.

Jussi Ängeslevä, Schulze & Webb, Kenichi Okada and Snug & Outdoor had been invited to speak about a project, it’s challenges and the lessons learnt, a format we don’t see enough and that allows for much reflection on the design process. What I found great in this edition is that each presenter ended up talking about a different aspect of the project and creative experience.

1. The problem with remote projects is…

Jussi started the evening by talking about Art+Com’s project Duality an interactive walkway surrounded by water which, when someone would walk on it, would display ripples of light that would then extend out to create real ripples in the water. This sounds fairly straightforward, but the project was entirely conducted between their Berlin office and Tokyo, through a myriad of emails, testing by the japanese team on the other end, exchange of videos to see if the theory was proving right or wrong. Sounds tedious no? I asked Jussi if he had found there were any additional cultural issues in overseing the project, he talked about the fact that the Japanese were always quite keen to say everything was alright, and not talk about having any issues, until the very last minute. Lessons were certainly learnt in this process and it was great to get to hear it first hand.

2. Design in R&D

Jack was up next to talk about Olinda the social radio project for the BBC. It was a lovely and simple presentation of their challenge in mashing up an online concept of sociability into an everyday object. Coming from a typography background, I could see why he made some of his aesthetic choices. I also think this presented the array of challenges that face you when the outcome of a project is something you’re not entirely familiar with (even if the thought process is) : the learning curve, the time you take in understanding the implications of your design, the way in which your design decisions impact the use of an object, are all part of a challenge that presents itself when you are master and commander of the project. It’s also something that rarely happens in commercial projects in equally large companies like the BBC as those challenges would be broken down into tasks that would be divided up among “specialists” and glued together by project management. ugh. I think a lot of people in the room felt envious of Jack and Matt’s freedom.

3. The utopia of design schools

A similar freedom can be found in design schools. As Kenichi presented his project Animal Superpowers I was having flashbacks of Ivrea. Quick, efficient, with no sleep and little food and no money, the best ideas are often created, prototyped and presented in no time at all. The resources are part of the school’s infrastructure and materials available everywhere. The deadline of the work-in-progress show allows him and Chris to present one of the most successful pieces of their course. The caveat was subtle though, as they struggled to find children to use their capacity-enhancing toys, and showed a picture where Kenichi was pretending to be one of the kids. I can totally relate to that struggle, as designing for children can be one of the most elating activities and at the same time full of restrictions and limitations. When you’re doing a quick project user research is the least of your worries.

4. Implementing is awesome

Access to children wasn’t a problem for Hattie, who presented a great documentation of Snug and Outdoor’s work on London playgrounds. It was great to hear that they had been thinking about undirected and open play way before the topic was an internet meme. Although they label themselves as artists, their approach is a user-centered one and captured everyone’s imagination by demonstrating the different prototypes they had designed and tried on children. This eventually led them to receive NESTA funding and manufacture the Snug Kit. I overheard someone say “Why couldn’t they have just used trees and grass instead. What’s the point?” and to that I reply: show me a school with a playground that isn’t made of concrete. Their challenge was in dealing with the existing social infrastructures that children build in the schools of today not the landscape design.

The fact that the project was tested, changed, accepted, and manufactured made most people in the room clearly envious. The creative process in interaction design can often feel limited to one-off events, screen-based interactions and generally projects that are very “precious” and need tending, so seeing real products being made with the kind of creative independence and scope that Hattie and her partner had was a breath of fresh air.

This crescendo concluded the official part of the event which turned into a mixer of 60 or so people having drinks, catching up and perhaps talking about where it is all going.

In anycase, I look forward to the next edition in June and hope you’ll join me too.

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Quote of the day

Wednesday, March 5th, 2008

“Web one b, not my Webb”

Jack from Schulze & Webb at thishappened 3 last night.

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Quote of the day

Thursday, February 28th, 2008

From the most excellent Adam Greenfield:

“Many of the more conceptual pieces - and here I’m thinking particularly of Noam Toran’s and Dunne & Raby’s - need a good deal more explication, at least if visitors outside the particular social/intellectual fold in which these artifacts were produced are not to take them at face value, which is something I overheard happening.”

Makes me think I’m not completely crazy

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Quote of the day

Thursday, February 14th, 2008

(Paul Hildebrandt in pure American fashion, trying to get the audience all rallied up, unsuccessfully.)
“Boy, the British really are reserved! Isn’t there another American in the room?”

(My friend Brock from the back of the room)

“Yeh, I’m trying to fit in!”

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Bacon sunglasses or how far should we future cast?

Tuesday, January 29th, 2008

I went to see the impossibly crowded opening of the Work-in-progress show at the RCA yesterday and although I really should try to go back, the feeling I got coming out of it was one of being puzzled by what it all meant.

Fact is, I’m not sure of RCA’s overall design rhetoric anymore. Durrel Bishop who once headed taught Design Interactions is now teaching at Design Products and the product design projects start to look like the works for Design Interactions a few years ago (especially the radio project, a late cousin of the IDII’s Strangely Familiar project when I was there in 2005). The Design Interactions projects are conceptually mostly based on either statistics, exploitation of the edges of society and in general not very self-explanatory. Maybe that’s what that course aims to do, to make us aware of problems to come and simply attempt to illustrate solutions or consequences. But then is that even design anymore or simply creative naysaying?

Few projects were really self-explanatory, and well isn’t that what art is about? You read the description to give you a contextual framework in which to understand what you’re seeing. Devoid of those explanations, I would challenge anyone to understand what was happening. Again, not a good or a bad thing, just a trend it seems.

Bless their hearts the IDE course presented loads of great work, themed on the next generation of mobiles (with the network 3) and global warming solutions for the household.

In strange way, the whole show could have been presented along an axis of time, answering the question: For who is it you are designing?
IDE would have answered: “someone from 2009″,
Design Products: “someone from 2011″ and
Design Interactions: “someone from 2025″.

Perhaps then for me would the show have made sense and so would the activity of designing and future-casting associated with it.

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Pecha Kucha in Montreal 3rd edition

Wednesday, November 21st, 2007

It’s that time of the year again so put on your hat and gloves, brush up that powerpoint and get thee to the SAT for a 3rd edition of Pecha Kucha.

Think you can find a job in design in Montreal without promoting your work? Ha!
They’re looking for a few more presenters so what ARE you waiting for?

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100% design finds

Sunday, September 23rd, 2007

As I’m flying to Amsterdam for a few days tomorrow, I had to literally squeeze my london design festival experience in 2 days. Yesterday was dedicated to designersblock and today was 100%design at Earl’s Court. Some nice finds there, still too many tiles, bathroom fixtures and lighting design, and not much interaction design but there were a few nice things and some weird ones too.

Tomoaki Yanagisawa, former RCA student I met a few years ago in L.A. presented his fabulous project Luminos.

“Luminos are bricks in darkness. Like a candle needs a fire to light it up, Luminos, which have light sensors and LEDs, need light to turn the LEDs on.
This is a simple and intuitive interaction yet it has the possibility of complexity of a chain reaction created by configurations of Luminos like dominoes and bricks.”

Cassi Hill presented a series of fabric life-like lamps that you can wrap up around your apartment.

Yeon Juyang designed some interesting looking lamps, I can’t feeling there could be more to them, just not sure what.

And finally I had the great pleasure of seeing one of the few academics I truly admire, Jonathan Chapman talk about emotionally sustainable design in product lifecycle, at the 100%sustainable booth.

One strange thing I noticed is that several exhibitors were members of a so-called Anti copying in design association, clearly showing that the open-source phenomenon is not making any headway in product design yet.

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“Be back in 5 minutes”

Saturday, September 22nd, 2007

If you’re wondering what I’m up to, I’m spending most of my days this week walking around the London design festival, so go have a look at my pics and comments.

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Page 85

Friday, September 7th, 2007

London design festival guide 2007. Tee hee.

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Pablo Valbuena @ Ars + La Noche Blanco

Monday, September 3rd, 2007

If you like architecture, illusions and trying to figure out how someone does something: just watch this movie!

Go visit him at La Noche Blanco and Ars.